What's going on everybody. While messing around with the Strike and Incinerator Cyclops I thought they could use some extra firepower. So I came up with some modular weapons systems that can be interchanged to be mission specific.
The first one is a bubble shield generator. When the cyclops detects inbound morder attacks it can crouch lock it's self down and deploy a bubble shield. (also protecting any friendly forces close by).
Second is an air support system. Included are jump jets (mainly for hovering and short flights). A main flight pack with attached air to air/ground missiles. Arm mounted machine gun and for up close and personal a battle axe.
Third (My personal favorite)
The heavy ground assault system. Included are a tread system the cyclops can walk onto and locks into place, which gives the Cyclops extra speed. An arm mounted 152mm main cannon. Rear mounted motor cannons. When things get up close and personal a rocket assisted war hammer. Now I have to come up with a under sea system..
The first one is a bubble shield generator. When the cyclops detects inbound morder attacks it can crouch lock it's self down and deploy a bubble shield. (also protecting any friendly forces close by).
Second is an air support system. Included are jump jets (mainly for hovering and short flights). A main flight pack with attached air to air/ground missiles. Arm mounted machine gun and for up close and personal a battle axe.
Third (My personal favorite)
The heavy ground assault system. Included are a tread system the cyclops can walk onto and locks into place, which gives the Cyclops extra speed. An arm mounted 152mm main cannon. Rear mounted motor cannons. When things get up close and personal a rocket assisted war hammer. Now I have to come up with a under sea system..