This is the last animation of my first batch of tests, pretty raw and without sounds but one step closer to a good checkpoint goal: walk cycles. Sure, it's just a basic jump, but this was helpful in thinking more about the range of motion of the figure. Plus, throwing a fist to the ground when landing is such a signature Halo trademark, so I had to try it at least once.
If you like this, I am certainly up for suggestions on what to try next. I'll be starting my next batch of tests soon - hopefully some more ambitious scenes and effects.
If you like this, I am certainly up for suggestions on what to try next. I'll be starting my next batch of tests soon - hopefully some more ambitious scenes and effects.