I'm sure everyone has noticed that the ODST Squad Ambush has a few problems. Mainly the visor and outline being not applied well, but also the fact that the ODST design is a bit flawed. Before I get into that though, lemme explain what I did to my ODSTs.
Step 1: right out of the box, fixed the visor outlines with a fine tip black sharpie.
Step 2: fix said issue with ODST design
Step 3: put a layer of black shoe polish over the figures after covering the visors with tape.
Step 4: a layer of brown shoe polish goes on next
Step 5: clean off excess shoe polish
Step 6: dry brush using silver spray paint and a fine paint brush.
So that's how I got the result in pic #2. The final photo is the improved version of the leg armor. In it's original form, it was very tall and square, which made it catch on the waist belt/pouches piece. When doing photography, especially outdoors, I don't want to have to fiddle with the figures for 5 or ten minutes just so they stand up. That's what was happening with the leg armor. So I used an X-Acto knife to trim it shorter and rounder and just like that, it suddenly was a very viable design. It may be less game accurate, but personally, in this case I prefer pose-ability over accuracy.
Step 1: right out of the box, fixed the visor outlines with a fine tip black sharpie.
Step 2: fix said issue with ODST design
Step 3: put a layer of black shoe polish over the figures after covering the visors with tape.
Step 4: a layer of brown shoe polish goes on next
Step 5: clean off excess shoe polish
Step 6: dry brush using silver spray paint and a fine paint brush.
So that's how I got the result in pic #2. The final photo is the improved version of the leg armor. In it's original form, it was very tall and square, which made it catch on the waist belt/pouches piece. When doing photography, especially outdoors, I don't want to have to fiddle with the figures for 5 or ten minutes just so they stand up. That's what was happening with the leg armor. So I used an X-Acto knife to trim it shorter and rounder and just like that, it suddenly was a very viable design. It may be less game accurate, but personally, in this case I prefer pose-ability over accuracy.